getting the true Pitch value of an entity

Blitz3D Forums/Blitz3D Programming/getting the true Pitch value of an entity

Im not sure exactly what you are talking about and im not sure if this would work but i think you could set a var and each time the object is pitch, add/subtract from that var the same amount you pitched it so the var keeps the value of the pitch. Im not very experianced in the 3d features so this will probably not work. please try not to flame me too much