plop problem

Blitz3D Forums/Blitz3D Programming/plop problem

@Rook: sorry for the imprecise comments above... What I meant to say was 'reset the board' rather than 'the game'.

FreeEntity on a parent will clear up both the parent (the pivot) and any children of that entity, so in this case it 'deletes' all of the copies of the meshes, ready for you to redraw the board. To reset the game you would need to reDim all your arrays and reset variables, etc. (possibly by using Goto startlabel ??)