How to access the content of BITBLT ?

Blitz3D Forums/Blitz3D Userlibs/How to access the content of BITBLT ?

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From your example code you are not blitting pixel data to the DirectX Surface, but sending pixels to the target window of the DirectX Clipper. I would try locking the DirectX surface and copying the pixel data directly using RTLMovememory or some similar copy method.