How to access the content of BITBLT ?

Blitz3D Forums/Blitz3D Userlibs/How to access the content of BITBLT ?

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thanks, but it didn't really help me. What is hImage, and how do I implement this in Blitz?
Although I already did a CreateCompatibleDC, plus a CreateCompatibleBitmap, and was able to Bitblit to it, I have no idea how to access the image created outside Blitz.

I need this to play a movie frame by frame. Unfortunately the Blitzes built in Movie Command is doing realtime correcture at all costs, so it is impossible to pause a movie. Using userlibs with the mciSendString Commmands at the other hand forces me to use BITBLT that results in the problems I described initially.