I was wondering if anyone new how to make blitz act like AppleBasic using GR and HGR
As I already stated:
it's best to rewrite them in Blitz or create a function to handle the command.
Function GR() Graphics 320, 200 End Function
Function HGR() Graphics 640, 400 End FunctionBTW, I don't remember the actual resolutions of GR and HGR (but I think it was 40x25 and 320x200)
Sounds are actually probably easier than you think. I think all the Apple could actually do was perform a series of 'beeps' or tones at different frequencies. This is easy to do in Blitz. Create a sound that is just a short (say) 4KHz tone. Then use the SoundPitch or ChannelPitch commands to raise or lower the pitch in order to play all of the other tones.