Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

3D Pathfinding would be nice and would facilitate a much more sophisticated AI. I was writting one for the second edition of PPF. it was based on the 2D systems, used realtime collision, and was multi-tiered. Unfortunately it had a Bug i did not get around finding a solution for. We need one. Someone write one or find one.