I've looked at lots and lots of methods.
Before I get too involved with them I wondered how easy this would be. It works ok with 'normal' 2D geometry (see ZombieBlast) as the rotation is on a point (e.g. the feet).
If this DOES work then it might be quicker than light/shadow maps and just need to see how many inaccuracies there would be.
Before I get too involved with them I wondered how easy this would be. It works ok with 'normal' 2D geometry (see ZombieBlast) as the rotation is on a point (e.g. the feet).
If this DOES work then it might be quicker than light/shadow maps and just need to see how many inaccuracies there would be.