when I load in a 3ds file, i find that if I get the rotation and position throug the means you described, then set the mesh to 0,0,0 in both and do rotatemesh/movemesh commands it wont show up like it does in 3d studio.
And when a mesh is loaded in from a 3ds file, it isn't always (almost never) a 1,1,1 scale.
Any other thoughts?
And when a mesh is loaded in from a 3ds file, it isn't always (almost never) a 1,1,1 scale.
Any other thoughts?