JV-ODE Physics Wrapper

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Wrapper

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dWorldStep() will make Windows curl up and die, I strongly recommend using dWorldQuickStep()


with dworldquickstep, everything starts shivering like its got flu or somert :P so i had no choice.

....okay i just realised something

With the original ode wrapper i was calling my own update function; updatephysics(1). I assumed i had done it as a simple wrap to worldstep(1). nope.. i was dividing by ten. Thats much better, (update by .2 not 2!!!) :D

Problem sorted ^.^