Alright, so getmatelement has a matrix of 3x4, does anyone know what all this means??
I know that elements (3,0), (3,1) and (3,2) are the position information, however what is the rest?
I thought (0,0), (1,1) and (2,2) were scale information, however I found that when I rotate the mesh, that information skews... My goal is (was) to load in a 3ds file, grab the global position,rotation, and scale values and reset the mesh whilst keeping these values for other reasons (editor of sorts).
Any help would be greatly appreciated. Thanks.
I know that elements (3,0), (3,1) and (3,2) are the position information, however what is the rest?
I thought (0,0), (1,1) and (2,2) were scale information, however I found that when I rotate the mesh, that information skews... My goal is (was) to load in a 3ds file, grab the global position,rotation, and scale values and reset the mesh whilst keeping these values for other reasons (editor of sorts).
Any help would be greatly appreciated. Thanks.