PacMan 2D

Blitz3D Forums/Blitz3D Beginners Area/PacMan 2D

Please Read the Entire Message, don't skim through. I am sending you the folder with the updated version by me. Basically what i did was make a maze and put the places i wanted dots to be with a color of 0,0,0 and everything else at 4,4,4 so blitz could recognize a collision. Then i told it that if there was a collision beteween the dot and the maze, it skipped drawing that dot. I just now realized that since you are using types, i could just have made it delete the dot. But of course theres me. Still don't like using types. But that way it can be easier to reset everything just free the vars. Not to brag or anything. Nice job so far by the way. And I changed the distance between the dots so the player can't pick up more than one dot at a time. I am sorry if the code is a little messy because I did this pretty quick and besides, it looks like you could fix it up pretty quick. Oh and I added rows instead of just columns of dots. Lemme know if your confuse and just post the code your confused about and I can switch it to psuedicode for you pretty quick I hope.