Joey you are still trying to reinvent the wheel here... Lets take your question backwards...
To place code on the forums you can either use {code} {/code} (the {} is really the [] but to make the example...) this is used for SHORT bits of code.
Long bits of code are used in {codebox} {/codebox} (again {} are really []...)
second... aside from remaking your code (I had to substitute a texture for one of my own) I find no problem in making it work... Push RIGHT mouse and turn and rotate WHEEL to move forward...??? What else do you want to do???
The WHEEL to move forward works IF you have pressed the RIGHT mouse previously... That can be fixed by cut and paste.
All I get with your program is MEMORY ACCESS VIOLATION which means you made calls to folders or images that aren't there in my directory. Lets face it this is your first project isn't it! : )
Oh yeah... the French... Keeping in mind my French was HS French about 20+ years ago... "permission to move the object in Y using the mouse wheel"
You can also write it this way:
Now if you want it to move forward like it is walking on its own WHEN YOU PRESS the RIGHT mouse button that would be a simple modification.
-RZ
To place code on the forums you can either use {code} {/code} (the {} is really the [] but to make the example...) this is used for SHORT bits of code.
Long bits of code are used in {codebox} {/codebox} (again {} are really []...)
second... aside from remaking your code (I had to substitute a texture for one of my own) I find no problem in making it work... Push RIGHT mouse and turn and rotate WHEEL to move forward...??? What else do you want to do???
The WHEEL to move forward works IF you have pressed the RIGHT mouse previously... That can be fixed by cut and paste.
width = 1024 height = 768 Graphics3D width, height, 0, 1 SetBuffer BackBuffer() Global dest_cam_x#,dest_cam_z#,dest_cam_pitch#,dest_cam_yaw# ;Load Camera camera = CreateCamera() CameraRange Camera,1,5000 PositionEntity Camera,0,1000,0 gridtex = LoadTexture("grid.bmp") ScaleTexture gridtex,100,100 ;load Grid groundplane = CreatePlane() EntityTexture groundplane, gridtex While Not KeyHit(1) If MouseDown(2) mxs=MouseXSpeed() mys=MouseYSpeed() dest_cam_yaw#=dest_cam_yaw#-mxs dest_cam_pitch#=dest_cam_pitch#+mys cam_yaw=cam_yaw+((dest_cam_yaw-cam_yaw)/5) cam_pitch=cam_pitch+((dest_cam_pitch-cam_pitch)/5) RotateEntity camera,cam_pitch,cam_yaw,0 MoveMouse Width/2,Height/2 EndIf Select MouseZSpeed() Case -1 MoveEntity camera,0,0,-100 Case 1 MoveEntity camera,0,0,100 End Select RenderWorld Flip Wend End
All I get with your program is MEMORY ACCESS VIOLATION which means you made calls to folders or images that aren't there in my directory. Lets face it this is your first project isn't it! : )
Oh yeah... the French... Keeping in mind my French was HS French about 20+ years ago... "permission to move the object in Y using the mouse wheel"
You can also write it this way:
Graphics3D 1024,768,16,1 SetBuffer BackBuffer() SetBuffer BackBuffer() Global dest_cam_x#,dest_cam_z#,dest_cam_pitch#,dest_cam_yaw# ;Load Camera camera = CreateCamera() CameraRange Camera,1,5000 PositionEntity Camera,0,1000,0 gridtex = LoadTexture("grid.bmp") ScaleTexture gridtex,100,100 ;load Grid groundplane = CreatePlane() EntityTexture groundplane, gridtex While Not KeyHit(1) Select MouseZSpeed() Case -1 MoveEntity camera,0,0,-100 Case 1 MoveEntity camera,0,0,100 End Select If MouseDown(2) ;mxs=MouseXSpeed() ;mys=MouseYSpeed() ;dest_cam_yaw#=dest_cam_yaw#-mxs ;dest_cam_pitch#=dest_cam_pitch#+mys ;cam_yaw=cam_yaw+((dest_cam_yaw-cam_yaw)/5) ;cam_pitch=cam_pitch+((dest_cam_pitch-cam_pitch)/5) ;RotateEntity camera,cam_pitch,cam_yaw,0 ;MoveMouse Width/2,Height/2 ;EndIf ; ############################################# Cleaning up the code slightly here mxs#=MouseXSpeed()/4 mys#=MouseYSpeed()/4 xa#=(xa#-mxs#)Mod 360 ya#=(ya#+mys#)Mod 360 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 RotateEntity camera,ya#,xa#,0 EndIf RenderWorld Flip Wend End: )
Now if you want it to move forward like it is walking on its own WHEN YOU PRESS the RIGHT mouse button that would be a simple modification.
-RZ