The 3D Example EXE file included in the download crashes. I've recompiled it and it runs without crashing, but there does seem to be a problem with playback of the video: The cube (or its texture) flickers badly, and the frame rate drops to about 1 fps.
I'm running an NVidia FX5800 (with dual display) with 128MB VRAM, WinXP SP2, P4 3GHz with 1GB RAM.
CShop has always been *almost* terrific, but a big disappointment in various different details with every revision. I would *love* to find a solid competitor that does just what you've described. I also agree--leave lightmapping to gile[s]
One major feature that I'd like to request for DifJam is the ability to optimise the result for use as a polygonal model, since this is sometimes preferable. That would mean automatically removing hidden surfaces automatically generated to maintain convexity for brushes.
As for price, I think around $30 is a good start. As you develop it further, you can always increase the price a bit to match the growing feature-set.
I would be happy to beta-test for you, whenever you're ready. My dual-display setup is good to test on, since this sometimes causes problems that developers miss.
I'm running an NVidia FX5800 (with dual display) with 128MB VRAM, WinXP SP2, P4 3GHz with 1GB RAM.
CShop has always been *almost* terrific, but a big disappointment in various different details with every revision. I would *love* to find a solid competitor that does just what you've described. I also agree--leave lightmapping to gile[s]
One major feature that I'd like to request for DifJam is the ability to optimise the result for use as a polygonal model, since this is sometimes preferable. That would mean automatically removing hidden surfaces automatically generated to maintain convexity for brushes.
As for price, I think around $30 is a good start. As you develop it further, you can always increase the price a bit to match the growing feature-set.
I would be happy to beta-test for you, whenever you're ready. My dual-display setup is good to test on, since this sometimes causes problems that developers miss.