ODE Multiplayer Solution

Blitz3D Forums/Blitz3D Programming/ODE Multiplayer Solution

Ok, for those interested i must say that my ODE Multiplayer demo is running perfect in no collision World (any lag, any number of players).

The problem is that i cannot predict or buffer collision states. I think this is a non solution problem. So most racing games disable collisions for internet playing.

Anyway, any good idea?