Ok, for those interested i must say that my ODE Multiplayer demo is running perfect in no collision World (any lag, any number of players).
The problem is that i cannot predict or buffer collision states. I think this is a non solution problem. So most racing games disable collisions for internet playing.
Anyway, any good idea?
The problem is that i cannot predict or buffer collision states. I think this is a non solution problem. So most racing games disable collisions for internet playing.
Anyway, any good idea?