Is the wbuffering enabled by default then? I thought it was an option that you could switch on if the zbuffering wasn't working, for example in 16bit color?
If I switch to 16bit the trees and the car polys all sort badly and flicker, so I've left it as 32bit. However, I shall try out the wbuffer thing tonight and see what happens. I suppose I can make all these things options anyway if necessary, although it would be nice not to have to, but I suppose that's the down-side of the PC compared to consoles.
If I switch to 16bit the trees and the car polys all sort badly and flicker, so I've left it as 32bit. However, I shall try out the wbuffer thing tonight and see what happens. I suppose I can make all these things options anyway if necessary, although it would be nice not to have to, but I suppose that's the down-side of the PC compared to consoles.