I don't suppose you could show me your examples coded in PowerBasic could you? I hate trying to read C++ code. Are taking the initial pointer value and dereferencing it once, then dereferencing it again with a +4 to the pointer value, then dereferencing it again with the value+(4*FrameNum), then dereferencing it again and casting it to a DX7 surface?
Blitz3d Internal Structure
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