will the 3d module be user friendly

BlitzMax Forums/BlitzMax Beginners Area/will the 3d module be user friendly

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I agree with No Enemies about hoping BlitzMax's 3d module will have a high degree of compatibility with existing Blitz3d code.

I've bought a number of code libraries over the last year, have modified them heavily, and hope there won't be too many wrinkles in converting them to Max (when the 3d module's out). Not to mention my game's large codebase which represents many long and often frustrating hours getting to grips with Blitz's brush/surface/mesh/vertex systems.