@jfk - :) I know, my Blitz3D example is ropey. I don't know much about Blitz3D, enough to get the examples working. I'm far more interested in C++ and Java than Blitz3D.
@Apocalypse - As my first post stated, Tom Speed provided me with the code to get at the IDirectDrawSurface7 contained within a texture or image. The thread you stated has a post from Tom, telling you the exact method that he told me.
@jfk - I will implement the Pause function soon but the others are low priority at the moment.
@jfk - Could you send me a copy of the movie that's crashing your machine?
@jfk - Multiple movies are supported in the dll and always have been since BlitzMovie 1.0 but they're not currently enabled. I'll enable this at some point in the future.
Guess I shouldn't have mentioned my map editor. No-one seems interested eh???
@Apocalypse - As my first post stated, Tom Speed provided me with the code to get at the IDirectDrawSurface7 contained within a texture or image. The thread you stated has a post from Tom, telling you the exact method that he told me.
@jfk - I will implement the Pause function soon but the others are low priority at the moment.
@jfk - Could you send me a copy of the movie that's crashing your machine?
@jfk - Multiple movies are supported in the dll and always have been since BlitzMovie 1.0 but they're not currently enabled. I'll enable this at some point in the future.
Guess I shouldn't have mentioned my map editor. No-one seems interested eh???