Blitz and Poser

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Regarding speed, I did a test a while back with 8 Poser figures, each being resized via vertex deformation. The results were pretty good for the lower-complexity ones:

1.4 GHz Athlon, GeForce3 Ti200:

	Debug on	Debug off	Triangles ea.
P3	 5 FPS		11 FPS		28,820
P2	 7 FPS		16 FPS		17,538
P4Lo	29 FPS		69 FPS		 4,410
P2Lo	33 FPS		74 FPS		 4,170
P1	39 FPS		85 FPS		 3,436

Of the low-poly ones, P2Lo looks the best.
The overall shape of P4Lo is perhaps better, but it seems to have less visible detail.

To get a feel for total polygons for all 8 figures in the scene:

Name	Tot. Polys	FPS
P2	140,304		16
P4Lo	35,280		69
P1	27,488		85

Regarding Poser models not being distributable in games, I have Poser 4 (from MetaCreations, pre-Curious Labs) and have never seen anything in its docs about that restriction. I can understand why they'd be touchy about giving out their original models, but mine will be modified from the originals, converted into a different format, and Moleboxed.

As for getting animated Poser models into a game, I've just ordered a Carrara 4 Pro upgrade that's supposed to be able to import Poser figures and animations. Carrara uses bones, so I'll be interested to see how well it integrates the Poser stuff and how well that can be exported in standard formats.