2D Collision, Physics, Rigid body dynamics

BlitzMax Forums/BlitzMax Programming/2D Collision, Physics, Rigid body dynamics

Thanks for the link,

I realise that it isn't hard for some people, but I'm sure there are many others who think it is hard, and it would benifit them to have simple, object oriented code that would allow for them to create games with as little or much physics as they would like. I dunno I just think it would be better to have one base module to work from rather than random bits source thrown into a project. I am willing to write my own but so far it's taking me a while.