Storing tile info

BlitzMax Forums/BlitzMax Beginners Area/Storing tile info

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Hi.

I am trying to make a tile based platform game. I made the tiles in a strip and loaded them with LoadAnimImage and the read a text file which stores the level data as:
000000
000000
000000
111111
222222
222222


sort of thing. What would be a better way of doing it which is still quick? Like it is now i can't tell whether the tile is passable or not.

Any suggestions?

Matt