UU3D: Using Multiple UV Maps...

Miscellaneous Forums/Content Creation Tools/UU3D: Using Multiple UV Maps...

@Red yes UU saves the 2.UV-Set,but you have to assign the
texture in Blitz.
something like this:
Global Objekt = LoadMesh("untitled1.b3d")
rust=LoadTexture ("WxRusty39.png")
TextureBlend rust,3
TextureCoords rust,1 ;Use the 2 UV-Set
EntityTexture objekt,rust,0,1


@po

when the UV-mapping is done > right click in the
scene Window on materials >add
right click on the new material(Untitled)>Properties
select Maps >diffuse >Bitmap

after that : Properties >change >(select your Texture)
Close the window.
Select the whole Mesh ( Select > All)
right click on the new material and assign.
Make shure that the mesh and the texture are in the same
folder before you load the model in blitz.