@Red yes UU saves the 2.UV-Set,but you have to assign the
texture in Blitz.
something like this:
@po
when the UV-mapping is done > right click in the
scene Window on materials >add
right click on the new material(Untitled)>Properties
select Maps >diffuse >Bitmap
after that : Properties >change >(select your Texture)
Close the window.
Select the whole Mesh ( Select > All)
right click on the new material and assign.
Make shure that the mesh and the texture are in the same
folder before you load the model in blitz.
texture in Blitz.
something like this:
Global Objekt = LoadMesh("untitled1.b3d") rust=LoadTexture ("WxRusty39.png") TextureBlend rust,3 TextureCoords rust,1 ;Use the 2 UV-Set EntityTexture objekt,rust,0,1
@po
when the UV-mapping is done > right click in the
scene Window on materials >add
right click on the new material(Untitled)>Properties
select Maps >diffuse >Bitmap
after that : Properties >change >(select your Texture)
Close the window.
Select the whole Mesh ( Select > All)
right click on the new material and assign.
Make shure that the mesh and the texture are in the same
folder before you load the model in blitz.