Mr Piclesworth; Your idea of Vertex Damage weights Is excelent. I already half-coded such a system,so it is disabled.. There is a max damage to each vertice too. This isnt disabled and you cant crush your car up into a ball :)
Chad, This project just got Comercial interest.
I will write a new simple car physics "engine" though perhaps with JV ODE so it would be faster and more stable. and to that i will release source.
I wont be adding gears and such... just the simple car handling stuff.
Simple car physics with commands such as
And leaving it down to you to do the controls, I wont mind releasing free.
So, people.. What do i need to do next? Any suggestions are quite likely to find it to the free version said above.
Also, Chad; To get handling similar to what i have, use the ORIGINAL ODE, have only 4-8 cars (stability issues) and instead of using forces to steer wheels, directly manipulate them using the lo and hi parameters of "setcarwheeljointparameters" or whatsonamed function. This gave me a huge stability increase and handlings hundreds of times better than previous ODE demo's.
That is, if you dnot want to wait a couple of months for me to get the new one started.
I will start planning in my spare time and post about whats required in such an engine. Something built with the community in mind would help more of us here :) Just bare in mind it could be a while.
Chad, This project just got Comercial interest.
I will write a new simple car physics "engine" though perhaps with JV ODE so it would be faster and more stable. and to that i will release source.
I wont be adding gears and such... just the simple car handling stuff.
Simple car physics with commands such as
car=createcar(bodymesh,wheelxwidth,wheelywidth...) Updatecar(car,steerx,break,handbreak)
And leaving it down to you to do the controls, I wont mind releasing free.
So, people.. What do i need to do next? Any suggestions are quite likely to find it to the free version said above.
Also, Chad; To get handling similar to what i have, use the ORIGINAL ODE, have only 4-8 cars (stability issues) and instead of using forces to steer wheels, directly manipulate them using the lo and hi parameters of "setcarwheeljointparameters" or whatsonamed function. This gave me a huge stability increase and handlings hundreds of times better than previous ODE demo's.
That is, if you dnot want to wait a couple of months for me to get the new one started.
I will start planning in my spare time and post about whats required in such an engine. Something built with the community in mind would help more of us here :) Just bare in mind it could be a while.