@Russell
that is not what I was implying, it is more I have an engine I wrote in C++ that I wanted to let blitzmax use as a lib, the engine itself is OO, but to get blitzmax to use it would have to write a wrapper for it, which might not be bad for somethings, but for an engine that is still in development I don't want to write it and to have to keep updating it, so now I'm not.
"That may be true, but that's sort of a lame criticism since this is not c++ (viva la difference!). Many of us use Blitz 3D/Plus/Max because we don't LIKE c++. "
that is not what I was implying, it is more I have an engine I wrote in C++ that I wanted to let blitzmax use as a lib, the engine itself is OO, but to get blitzmax to use it would have to write a wrapper for it, which might not be bad for somethings, but for an engine that is still in development I don't want to write it and to have to keep updating it, so now I'm not.