All that time you couldn't run B3d on your tablet PC and before the final version of BMax is out, you're ready to fall on your sword and have Blitz not worry about supporting your videocard.
As opposed to Blitz3D, BlitzMAX does (mostly) work on my TabletPC. At least as far as Graphics and OpenGL is concerned. More importantly it also works on my old GeForce 1, my Intel motherboard built-in graphics chipset and even (although somewhat slowly) on my S3 Savage 2000 (which is mostly due to the graphics card not being very good). In fact on the 7 computers I had access to (one being an NT4 machine with an ATi Rage-IIc) on which I have tried it, BlitzMAX executables work flawlessly. On the same seven machines Blitz3D executables fail on three systems. The TabletPC, the NT4 box, and the S3 Savage 2000 box.So you'll excuse me (I'm sure) if I seem a little sceptical?
It's a shame that OGL is becoming less and less supported in graphics cards in favor of DX
I hear a lot of people claiming it, but actual evidence seems to indicate to the contrary. OpenGL failures are usually cause by obsolete drivers, not bleeding edge ones. If so, then maybe a directx wrapper, as mentioned, would be ideal for the windows platform.
A DirectX wrapper is not an ideal solution to any problem. DirectX is on it's way out anyway, it's only a matter of time. Microsoft already have the successor lined up. Any more work on DirectX is a wate of time, IMHO.