@skn3[ac]
Your example for the function pointers: Three questions: One, in the line Local Current_Tool() is this a function prototype of a non existant function? Two, how would you pass this to, say, the OS (like for a callback) since this is not a 'traditional' variable? And three, I could not find any examples of function pointers in the manual either under 'functions' or 'pointers', so how did you find out about them and how to use them?
@Drago
That may be true, but that's sort of a lame criticism since this is not c++ (viva la difference!). Many of us use Blitz 3D/Plus/Max because we don't LIKE c++.
That being said, perhaps something will be done about this in the future: It appears as though Mark is trying to combine the best features of both languages.
Russell
Your example for the function pointers: Three questions: One, in the line Local Current_Tool() is this a function prototype of a non existant function? Two, how would you pass this to, say, the OS (like for a callback) since this is not a 'traditional' variable? And three, I could not find any examples of function pointers in the manual either under 'functions' or 'pointers', so how did you find out about them and how to use them?
@Drago
That may be true, but that's sort of a lame criticism since this is not c++ (viva la difference!). Many of us use Blitz 3D/Plus/Max because we don't LIKE c++.
That being said, perhaps something will be done about this in the future: It appears as though Mark is trying to combine the best features of both languages.
Russell