no changes at all from the 1st to 2nd demos, apart from 1 - I changed from FLIP to VWAIT:FLIP FALSE. Perhaps that's what sorted the flickering?
As for my vid card, I'm using a Radeon9800 Pro, at 75hz, but the game runs just fine on my other PC which has only a Geforce3. Very odd that so many people have problems with it - I'm doing nothing weird at all, and my frame tweening code is exactly as listed in the code archives (as mentioned above).
This is compiled with Blitz v1.89 - I'll try a compile with V1.87.
OK, if someone who has had slowdown or glitching problems could try these 2 new EXEs -
http://www.jameskett.dsl.pipex.com/BR_Test.zip
I've compiled the game with Blitz v1.87 and v1.88 - I noticed loads of slowdown when using Blitz v1.89, so perhaps that new update has screwed something up.
If anyone gets the chance to try it that would be great.
thanks
James
As for my vid card, I'm using a Radeon9800 Pro, at 75hz, but the game runs just fine on my other PC which has only a Geforce3. Very odd that so many people have problems with it - I'm doing nothing weird at all, and my frame tweening code is exactly as listed in the code archives (as mentioned above).
This is compiled with Blitz v1.89 - I'll try a compile with V1.87.
OK, if someone who has had slowdown or glitching problems could try these 2 new EXEs -
http://www.jameskett.dsl.pipex.com/BR_Test.zip
I've compiled the game with Blitz v1.87 and v1.88 - I noticed loads of slowdown when using Blitz v1.89, so perhaps that new update has screwed something up.
If anyone gets the chance to try it that would be great.
thanks
James