.x animated file -> Unwrap-> .b3d actually allways works, but there's allways room for some kind of un compatibility with messiah x.I haven't checked a demo.Do so, with every package I use I try that first.If no trial demo, try to find some gentle Messiah user (of the version with no render) , so he/she can export at list a cilinder with some tessellation...boned, weighted and a pair of rotaton keyframes...and see if the bending preserve weights, etc.
Messiah
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