Blitzmax is excellent to program with!

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Just thought I would create a praise thread. Yesterday+Today I have been writting a small tool for a game. Now b3d and b+ were ok for doing this, but well bmax is just far superior.

OOP just makes things so much easier and faster to develope. That aswell as function pointers, dynamic arrays, arrays of arrays, garbage collection, linkedlists, GL 2d, if expressions that fail at the first false and more just makes it really enjoyable to program in.

I just posted this because I noticed my program had grown in complexity and I was ontop of it all. Usualy with the old blitz style of programming, things would be different. Im used to programming this way (the bmax way) from using php alot. Bmax does it better than php I find, everything just seems to on the same ideaoligy. No mish mash of command names/techniques.

Thanks BRL, keep up the good work :)