will the 3d module be user friendly

BlitzMax Forums/BlitzMax Beginners Area/will the 3d module be user friendly

I'm hoping for better collisions, for physics there are allready many solutions avaliable and a lot of talented coders to implement them. One of blitz major failings was the lack collisions between animated objects.

I'm mostly interested in getting the core functionality of a 3D render engine, and a rhobust commandset like Blitz3D has.

I would like to see some improved occlusion methods that work with arbitrary collision meshes, rather than tying people down to specific ways of creating art assets.

I think thats my major concern as an artist. Getting stuck with in built level editors that don't offer the kind of flexibility I need are exactly what I don't want.

I imagine it will be some time before decent exporters become avaliable that support the native bmax 3d format with the kind of features pipeline has though :(