fast cubemapped simple water

Miscellaneous Forums/Graphics Showcase/fast cubemapped simple water

SR i'm not sure if it's the video cards or the new monitors, or a combination of the two...

i experienced the samer thing... fixed it by adding this...


Update World
RenderWorld
...
...
VWait:Flip False


i'm using basically the timing algorithms on page 17 of the old written manual to limit my app speed...

--Mike