As you say it'd be quicker to use the tried and tested meshod of storing the type handle in the entities name and simply using the object command to retrieve the instance. There are loads of examples of this.
? faster picking of entitys
Blitz3D Forums/Blitz3D Programming/? faster picking of entitysThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.