Morph targets & vertex animation should be pretty easy for us to do ourselves.
Why should the 3D module have physics? I really think this isn't the job of the 3D renderer module. Not least cos it ties you into one physics engine.
I think I agree with just about everything else. But, from previous conversations with Mark I'd be surprised if we get a particle system. Just speculation, don't hurt me.
Why should the 3D module have physics? I really think this isn't the job of the 3D renderer module. Not least cos it ties you into one physics engine.
I think I agree with just about everything else. But, from previous conversations with Mark I'd be surprised if we get a particle system. Just speculation, don't hurt me.