will the 3d module be user friendly

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Morph targets & vertex animation should be pretty easy for us to do ourselves.

Why should the 3D module have physics? I really think this isn't the job of the 3D renderer module. Not least cos it ties you into one physics engine.

I think I agree with just about everything else. But, from previous conversations with Mark I'd be surprised if we get a particle system. Just speculation, don't hurt me.