LoadTexture?

Blitz3D Forums/Blitz3D Programming/LoadTexture?

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Actually this is a feature in the context of my game project. I want to stream in 3D content. The content is itself is so lite that loads very fast, but there is a lot of it in 1 game session and I don't want to load it all at once. I was just wondering because I don't want to have some flag for every texture to make sure that the same texture isn't already in memory.