Im hoping the 3d module will have at least some of the following:
- morph targets/vertex animtion (without hacking the bone system to get it to work)
- ODE (or other cross platform) physics
- better collisions, moving platforms/do-nothing/etc
- Shadows kthx
- Particle system
- COllection of generic shaders (aswell as the ability to use custom shaders)
- 5.1 / EAX sound support
and so on...
The most important part will be the physics... imho
- morph targets/vertex animtion (without hacking the bone system to get it to work)
- ODE (or other cross platform) physics
- better collisions, moving platforms/do-nothing/etc
- Shadows kthx
- Particle system
- COllection of generic shaders (aswell as the ability to use custom shaders)
- 5.1 / EAX sound support
and so on...
The most important part will be the physics... imho