If the texture flags are identical each time, Blitz3D seems to point to the same texture buffer:
a=LoadTexture("d:\t.jpg");1+8 b=LoadTexture("d:\t.jpg");1+8 c=LoadTexture("d:\t.jpg",1+8+16+32) Print TextureBuffer(a);same Print TextureBuffer(b);same Print TextureBuffer(c);different