Wowy this is really very good!!
The way the camera moves, and the heavy feel and realistic steering of the car, really nice. To make it a bit easier you could make the camera zoom out quicker and more as speed increases.
Perhaps a better set of keys to be used is A and Z for throttle/brake, and < and > (the angular brackets, or in fact the comma and full stop) for steering. And the arrow keys as a second option. The problem with Q/A and O/P is that these keys are a bit high on the keyboard. But I think the idea of using such sets of keys as opposed to the arrow keys is not bad, because at least you can then use two hands; using just the arrow keys you have to do steering and throttle/brake with one hand and I sometimes feel that the fingers get a bit confused and it's less easy to do subtle driving. Games such as Revs and F1GP also used such keysets.
I think this is one of the most impressive game demos for Blitz that I have seen.
The 3rd person view is great too, and I didn't think the game was too hard. (Not much too hard anyway.)
The way the camera moves, and the heavy feel and realistic steering of the car, really nice. To make it a bit easier you could make the camera zoom out quicker and more as speed increases.
Perhaps a better set of keys to be used is A and Z for throttle/brake, and < and > (the angular brackets, or in fact the comma and full stop) for steering. And the arrow keys as a second option. The problem with Q/A and O/P is that these keys are a bit high on the keyboard. But I think the idea of using such sets of keys as opposed to the arrow keys is not bad, because at least you can then use two hands; using just the arrow keys you have to do steering and throttle/brake with one hand and I sometimes feel that the fingers get a bit confused and it's less easy to do subtle driving. Games such as Revs and F1GP also used such keysets.
I think this is one of the most impressive game demos for Blitz that I have seen.
The 3rd person view is great too, and I didn't think the game was too hard. (Not much too hard anyway.)