will the 3d module be user friendly

BlitzMax Forums/BlitzMax Beginners Area/will the 3d module be user friendly

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

2004 PC market share figures from here: http://forum.pcvsconsole.com/viewthread.php?tid=10626

For Q4 2004:

Intel - 40%
ATI - 27%
Nvidia - 18%
Others - 15%

But for desktop PCs it's:
ATI - 51%
Nvidia - 46%
Others - 3%

(Intel have a massive hold over the laptop market)

Now, providing you can persuade your users to upgrade their drivers, you won't have a problem with ATI or Nvidia's OpenGL support. Also, Intel's and SIS's more recent cards are fine too. In general it's the "old" (2yrs+) integrated ones you have to look out for.

If you're targeting your 3D game at 3D gamers, the chances are they'll have a card that will work. If you're targeting your 3D game at 2D gamers, it might not. I can't really see any example of glmax2d using any OpenGL 1.2 features; from what I can tell it only uses the OpenGL 1.0 feature set. It certainly doesn't use glew, which would mean that it's limited to OpenGL 1.1 on Windows systems. I imagine you'll at least need an OpenGL 1.5 graphics card (DirectX 8-level) to run the 3D module.