I'm anxious as there's poor GL compatibility on older video cards, about 25% failure with openGL 1.2 I read somewhere, and quite a few pc developers dopped back to 1.1. Things gt frustrated even more when you start trying to use pixel and vertex shaders, so I'm excited but anxious at the moment.
Also been reading that the mac profitability is starting to decline asmore and more indies start supporting it, and the market starts to become more saturated with games. So it's no longer an untapped market and competition fiercer than it once was.
Also been reading that the mac profitability is starting to decline asmore and more indies start supporting it, and the market starts to become more saturated with games. So it's no longer an untapped market and competition fiercer than it once was.