The 3D module will mostly likely be both an extention of Blitz3D and a more versatile 3D format, actually. Now that we're dealing with OpenGL instead of DirectX a lot of things will have to be different. Add the cross-platform functionality and it's probably going to be a little bit more sophisticated than Blitz3D.
Really no need to worry as we already have Blitz3D on Windows. If you want to start using it on Linux and Mac OS X, there's where the anxiousness sets in.
Really no need to worry as we already have Blitz3D on Windows. If you want to start using it on Linux and Mac OS X, there's where the anxiousness sets in.