ODE Multiplayer Solution

Blitz3D Forums/Blitz3D Programming/ODE Multiplayer Solution

Ooooooook, problem solved. I have added quaternion functions, so i use internal quaternions for getting and setting data across the networks, and all ok.

Now i am working on optimize the input vector. When tested over ADSL with 120ms is good, but i want it very good (collisions included). I am going to try to reduce the float values to 2bytes (lossing accuracy, no problem i think), so i can send larger input vectors.

Any idea what is a good rate to send the information? (now i send 5 times a second)