Car physics

Blitz3D Forums/Blitz3D Programming/Car physics

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@ Alex yeah you're right I agree that using a 3rd party physics lib is a cop out but hacks such as what Vorderman is using are unavoidable in my opinion. Good gameplay is paramound so a bit of fudging is always required. If you're planning on writing a GT4 equiv then I suggest you forget about Blitz. However, I'm sure the whole community would be interested in your results .. if you get that far.

Look forward to seeing this finished Vorderman ... I remember downloading the old version not long after I bought Blitz3d ...... get your finger out!!! ;)