ODE Multiplayer Solution

Blitz3D Forums/Blitz3D Programming/ODE Multiplayer Solution

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@wayne: I don't need to send and receive the acumulate forces, cause this is one different accumulation per frame. Then, cause i send the input, the force is automatically calculated and applied correctly.

@BlitzSupport: Wow, Great links! Thanks! What the link says is almost what i have been doing! (so i am not so bad...)

The problem is that is not working in my system:

rx = dbodygetrotationx(b)
ry = dbodygetrotationy(b)
rz = dbodygetrotationz(b)
dbodysetrotation(b,rx,ry,rz)

That Rotates the body, instead of doing nothing.