Car physics

Blitz3D Forums/Blitz3D Programming/Car physics

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Using linepick and setting specific things to happen when the car reaches an incline or whatever is more of a hack job than car physics.



perhaps, but there is still a physics system behind it that controls the movement of the car when on the ground - my current system allows for controllable power-oversteer and full-on drifting, but also allows for variations in the car such as front and rear-wheel drive, mass, inertia etc.. I've now got it checking the ground polys also so that mud/gravel is more slippery than tarmac.