Car physics

Blitz3D Forums/Blitz3D Programming/Car physics

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Using linepick and setting specific things to happen when the car reaches an incline or whatever is more of a hack job than car physics. You have to frickin use some equations or somthing, use where the wheels want to go based on collisions with the ground to move the body of the car or whatever

i might have a go at it now, i know its not simple because ive tried it before.

ALSO, i think that using a physics libary is a cop out. Make ure own.