Damn, just had a thought when playing with the nPoly demo. It checks if the circle is touching the polygon outline. My shot must be going from outside the polygon, to fully inside, to fully outside in three frames. Dang!
Anyone know how I could implement a "is this circle touching or inside this poly" function using the nPoly Types? Or is that just too much work and I should stick to just checking radius' of sprites?
Anyone know how I could implement a "is this circle touching or inside this poly" function using the nPoly Types? Or is that just too much work and I should stick to just checking radius' of sprites?