JV-ODE Physics Wrapper

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Wrapper

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Sorry for the delay everyone.

Well the good news is I've finally managed to fix the broken compiler problem. The updated wrapper was causing a problem with the old compiler initially, so Jedive upgraded his compiler and found it cured the problem and of course advised I did the same. But after I did the upgrade it broke completely, which obviously meant I couldn't compile the new dll and test it. I've spent endless hours trying to sort it out without success, so in desperation I switched back to the old compiler to try and fix the problem Jedive originally had. I've finally figured out how to fix it so I can now test the dll properly. Now I remember why I hate C++ so much ;)

I've tested the new wrapper briefly and everything is looking great so far. The new collision and contact stuff appears to be working really well, Jedive has done a fantastic job!

I'm going to finish the testing over the next few hours and if all is well then we can get the new wrapper out sometime later today/tonight.

The new dll is slightly larger now (739KB) so I may try and compress it some more.

I'll post here as soon as I'm done... more soon :)