Car physics

Blitz3D Forums/Blitz3D Programming/Car physics

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You can also put nodes on the roof so that if it goes more than 90 degrees it bounces back on it's wheels. Although, I think using ODE at this point looks good. Tokamak was ok but a bit lose ... the friction wasn't good and you couldn't use cylinders for tires ... so the car could slide sideways etc...

I developed the beginnings of a decent vehicle physics engine without the help of a library because all the physics libs seemed unstable but since ODE works with Blitz again, the Cygnus demo which uses ODE looks like the best thing for vehicle physics.