Car physics

Blitz3D Forums/Blitz3D Programming/Car physics

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Why's that?

I have the bodyshell parented to a central pivot, so it can be moved and rotated seperately.

I've put a limit on the bodyshell rotation, so it can't go past about 30 degrees nose up or down.

It's not a full physics system - you can't roll the car - but it does look pretty good as the car leaps over crests. It's more of an arcade system rather than a simulation - if you want full-on rolling and pitching etc.. then ODE is your best bet.