Guess this is nice for the real "hardcore" 3d math kind of people. Don't get me wrong I like trigonometry (especially when using for game development), but I don't think I would be able to program it like Mark does here.
My whole reason for using Blitz was to not have to worry about this type of thing (no offense intended).
My whole reason for using Blitz was to not have to worry about this type of thing (no offense intended).